alien1

 

 

 

 

alien2

 

 

 

alien3

 

 

 

 

 

alien ruitjes

Alien 1                                 terug naar de inleiding
 
bekijk de ontwerpschets van de alien in mijn schetsboek
 

 
size(960, 540); 
float x = width/2; 
float y = height/2; 
float ny = height/30; 
float nx = height/30; 
background(#E6FBFF); 
fill(255, 0, 0); 
//--------------------hoofd----------------------- 
beginShape(); 
{ 
  vertex(x-nx/2, y);              //1 
  vertex(x-nx/2, y-ny);           //2 
  vertex(x-2.5*nx, y-3*ny);       //3 
  vertex(x-2.5*nx, y-4*ny);       //4  
  vertex(x-nx/2, y-2*ny);         //5 
  vertex(x, y-2.5*ny);            //6 
  vertex(x+nx/2, y-2*ny);         //7 
  vertex(x+2.5*nx, y-4*ny);       //8 
  vertex(x+2.5*nx, y-3*ny);       //9 
  vertex(x+nx/2, y-ny);           //10 
  vertex(x+nx/2, y);              //11 
  endShape(CLOSE); 
} 
 
fill(0, 0, 255); 
//ogen 
ellipse(x-nx/2, y-3*ny, nx/2, ny); 
ellipse(x+nx/2, y-3*ny, nx/2, ny); 
//mond 
fill(255, 255, 0); 
rectMode(CENTER); 
rect(x, y-5*ny/3, 1.5*nx, ny/4); 
fill(255, 0, 0); 
//schedel 
arc(x, y-3*ny, 3*nx, 6*nx, radians(180), radians(360)); 
 
//--------------------Lichaam--------------------------- 
 
fill(200, 200, 0); 
beginShape(); 
{   
  vertex(x-1.5*nx, y+7*ny);      //1 
  vertex(x-2.5*nx, y+2.5*ny);    //2 
  vertex(x-nx, y+ny);        //3 
  vertex(x-4.5*nx, y);           //4 
  vertex(x+4.5*nx, y);           //5 
  vertex(x+nx, y+ny);            //6 
  vertex(x+2.5*nx, y+2.5*ny);    //7 
  vertex(x+1.5*nx, y+7*ny);      //8 
  vertex(x, y+3*ny);              //9 
  endShape(CLOSE); 
} 
fill(255, 0, 0); 
rectMode(CENTER); 
rect(x, y+ny, 2*nx, ny/4);
 
Code voor het ruitjespapier
De code, in de schets, onder background(#E6FBFF); plaatsen,
 
 

float n = height/30;
// horizontale lijntjes  
for (float i = 0; i < height/2; i = i + n) {      
  line(0, height/2+i, width, height/2+i); //naar beneden 
  line(0, height/2-i, width, height/2-i); //naar boven 
}    
 
//verticale lijntjes  
for (float i = 0; i < width/2; i = i + n) {      
  line(width/2+i, 0, width/2+i, height); //naar rechts 
  line(width/2-i, 0, width/2-i, height); //naar links 
} 
strokeWeight(2);    
stroke(255, 0, 0);    
//assenstelsel    
line(0, height/2, width, height/2);    
line(width/2, 0, width/2, height);    
//controle punten    
strokeWeight(8);   
//om de 5 vakjes een controle puntje plaatsen   
for (int k = 0; k < height; k = k+5) {           
  point(x-k*n, y);   
  point(x+k*n, y);   
  point(x, y-k*n);   
  point(x, y+k*n); 
}     
strokeWeight(1);    
stroke(0);