classes "Bezier3Cub" , "Bezier3Quadr"  , "BezierQuadrCubQuadr"                               terug naar de inleiding

"Bezier3Cub"                       naar de Bezier cubic cubic cubic curve constructor creator

 

class Bezier3Cub extends Curven { 
  constructor(xa1,ya1, xa2,ya2, xa3, ya3, xa4, ya4,  //ankerpunten a1,a2,en a3 
              xc1,yc1, xc2,yc2, xc3, yc3, 
              xc4,yc4, xc5, yc5, xc6, yc6, //controlepunten c1, c2 en c3 
              c) 
 { 
   super(xa1,ya1, xa2,ya2, xa3, ya3, xa4, ya4,  //ankerpunten a1,a2,en a3 
               xc1,yc1, xc2,yc2, xc3, yc3, 
               xc4,yc4, xc5, yc5, xc6, yc6) 
 
   this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; //a1 en a2 
   this.xa3 = xa3; this.ya3 = ya3; this.xa4 = xa4; this.ya4 = ya4; //a3  en a4 
   this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2; this.xc3 = xc3; this.yc3 = yc3; //c1, c2 en c3 
   this.xc4 = xc4; this.yc4 = yc4; this.xc5 = xc5; this.yc5 = yc5; this.xc6 = xc6; this.yc6 = yc6;  //c4 , c5 en c6 
   this.c = c; 
 
} 
 
display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   //eerste en tweede controlepunt en tweede ankerpunt 
   bezierVertex(this.xc1,this.yc1, this.xc2, this.yc2, this.xa2,this.ya2); 
   //derde en vierde controlepunt en derde ankerpunt 
   bezierVertex(this.xc3, this.yc3, this.xc4, this.yc4, this.xa3, this.ya3); 
   //vijfde en zesde controlepunt en vierde ankerpunt 
   bezierVertex(this.xc5, this.yc5, this.xc6, this.yc6, this.xa4, this.ya4); 
 endShape(CLOSE); 
} 
}
 

class  "Bezier3Quadr"       naar de bezier quadratic quadratic quadratic constructor creator

 

class Bezier3Quadr extends Curven { 
  constructor(xa1,ya1, xa2,ya2, xa3,ya3, xa4,ya4,   //ankerpunten a1, a2, a3, a4 
              xc1,yc1, xc2,yc2, xc3,yc3,           //controlepunt c1, c2, c3 
              c) 
 { 
   super(xa1,ya1, xa2,ya2, xa3,ya3, xa4,ya4,   //ankerpunten a1, a2, a3, a4 
               xc1,yc1, xc2,yc2, xc3,yc3) 
                
   this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; //a1 en a2 
   this.xa3 = xa3; this.ya3 = ya3; this.xa4 = xa4; this.ya4 = ya4; //a3 en a4 
 
   this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2; //c1 en c2 
   this.xc3 = xc3; this.yc3 = yc3; //c3 
   this.c = c; 
 
} 
 
display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   //quadraticVertex werkt alleen met WEBGL 
   quadraticVertex(this.xc1, this.yc1, this.xa2, this.ya2);  //eerste controlepunt en tweede ankerpunt 
   quadraticVertex(this.xc2, this.yc2, this.xa3, this.ya3);  //tweede controlepunt en derde ankerpunt 
   quadraticVertex(this.xc3, this.yc3, this.xa4, this.ya4);  //derde  controlepunt en vierde ankerpunt 
   endShape(CLOSE); 
  } 
}
 

class "BezierQuadrCubQuadr"                naar de Bezier   quadratic cubic quadratic curve constructor creator

 
 
 

lass BezierQuadrCubQuadr extends Curven { 
  constructor (xa1, ya1, xa2, ya2, xa3,  ya3, xa4, ya4,  //ankerpunten a1,a2, a3 en a4 
               xc1, yc1, xc2, yc2, xc3, yc3, xc4, yc4, c) //controlepunten c1, c2 c3 en c4 
{ 
 
  super(xa1,ya1, xa2,ya2, xa3, ya3, xa4, ya4,          //ankerpunten a1,a2,a3 en a4 
        xc1,yc1, xc2,yc2, xc3, yc3, xc4, yc4) //controlepunten c1, c2, c3, c4 en c5 
 
  this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; 
  this.xa3 = xa3; this.ya3 = ya3; this.xa4 = xa4; this.ya4 = ya4; 
  this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2; 
  this.xc3 = xc3; this.yc3 = yc3; this.xc4 = xc4; this.yc4 = yc4; 
  this.c = c; 
} 
 
  display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   //quadraticVertex werkt alleen met WEBGL 
   quadraticVertex(this.xc1,this.yc1, this.xa2, this.ya2);  //eerste controlepunt en tweede ankerpunt 
   bezierVertex(this.xc2, this.yc2, this.xc3, this.yc3, this.xa3, this.ya3);  //tweede en derde controlepunt en derde ankerpunt 
   quadraticVertex(this.xc4, this.yc4, this.xa4, this.ya4); //vierde controlepunt en vierde lichtblauwe ankerpunt 
 endShape(CLOSE); 
  } 
}