classes "Bezier2Cub" , "Bezier2Quadr" , "BezierCubQuadrCub"                                   terug naar de inleiding

"Bezier2Cub"                 naar de Bezier cubic cubic curve constructor creator

 

 class Bezier2Cub extends Curven { 
 
  constructor(xa1,ya1, xa2,ya2, xa3, ya3,  //ankerpunten a1,a2,en a3 
              xc1,yc1, xc2,yc2, xc3, yc3, 
              xc4,yc4, c) //controlepunten c1, c2 en c3 
{ 
      super(xa1,ya1, xa2,ya2, xa3, ya3,  //ankerpunten a1,a2,en a3 
                  xc1,yc1, xc2,yc2, xc3, yc3, 
                  xc4,yc4); 
 
   this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; this.xa3 = xa3; this.ya3 = ya3;//a1 a2 en a3 
   this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2; this.xc3 = xc3; this.yc3 = yc3; //c1, c2 en c3 
   this.xc4 = xc4; this.yc4 = yc4;  //c4 
   this.c = c; 
} 
 
display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   //eerste en tweede controlepunt en tweede ankerpunt 
   bezierVertex(this.xc1,this.yc1, this.xc2, this.yc2, this.xa2,this.ya2); 
   //derde en vierde controlepunt en derde ankerpunt 
   bezierVertex(this.xc3, this.yc3, this.xc4, this.yc4, this.xa3, this.ya3); 
 endShape(CLOSE); 
} 
}
 

class  "Bezier2Quadr"             naar de Bezier quadratic quadratic curve constructor creator

 

class Bezier2Quadr extends Curven { 
  constructor(xa1,ya1, xa2, ya2, xa3, ya3,  //ankerpunten a1, a2 en a3 
              xc1,yc1, xc2,yc2,  //controlepunten c1, en c2 
              c) 
 { 
   super(xa1,ya1, xa2, ya2, xa3, ya3,  //ankerpunten a1, a2 en a3 
               xc1,yc1, xc2,yc2,) 
 
   this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; this.xa3 = xa3; this.ya3 = ya3;//a1, a2 en a3 
   this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2;   //c1 en c2 
   this.c = c; 
} 
 
display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   //quadraticVertex werkt alleen met WEBGL 
   quadraticVertex(this.xc1, this.yc1, this.xa2,this.ya2);  //eerste controlepunt en tweede ankerpunt 
   quadraticVertex(this.xc2, this.yc2, this.xa3, this.ya3);  //tweede ankerpunt en derde controlepunt 
 endShape(CLOSE); 
 } 
}
 

class "BezierCubQuadrCub"      naar de Bezier cubic quadratic cubic constructor creator

 

 
 

class BezierCubQuadrCub extends Curven { 
  constructor(xa1,ya1, xa2,ya2, xa3, ya3, xa4, ya4, //ankerpunten a1,a2,a3 en a4 
              xc1,yc1, xc2,yc2, xc3, yc3, xc4, yc4, xc5, yc5,//controlepunten c1, c2, c3, c4 en c5 
              c) 
 { 
 
   super(xa1,ya1, xa2,ya2, xa3, ya3, xa4, ya4, //ankerpunten a1,a2,a3 en a4 
               xc1,yc1, xc2,yc2, xc3, yc3, xc4, yc4, xc5, yc5)//controlepunten c1, c2, c3, c4 en c5 
 
   this.xa1 = xa1; this.ya1 = ya1; this.xa2 = xa2; this.ya2 = ya2; 
   this.xa3 = xa3; this.ya3 = ya3; this.xa4 = xa4; this.ya4 = ya4; 
   this.xc1 = xc1; this.yc1 = yc1; this.xc2 = xc2; this.yc2 = yc2; 
   this.xc3 = xc3; this.yc3 = yc3; this.xc4 = xc4; this.yc4 = yc4; 
   this.xc5 = xc5; this.yc5 = yc5;   //c2, c3 en a3 
   this.c = c; 
} 
 
display() { 
   fill(this.c); 
beginShape(); 
   vertex(this.xa1, this.ya1); //eerste ankerpunt 
   bezierVertex(this.xc1, this.yc1, this.xc2, this.yc2, this.xa2, this.ya2);  //eerste en tweede controlepunt en tweede ankerpunt 
   quadraticVertex(this.xc3,this.yc3, this.xa3,this.ya3);  //derde controlepunt en derde ankerpunt 
   bezierVertex(this.xc4, this.yc4, this.xc5, this.yc5, this.xa4, this.ya4);  //vierde en vijfde controlepunt en vierde ankerpunt 
endShape(CLOSE); 
 } 
}